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Gadgets in Libraries - July 25, 2007

Presented at OHIONET.

What are We Talking About?

  • From Wikipedia
    • A gadget is a device that has a useful specific practical purpose and function.
    • Gadgets tend to be more unusual or cleverly designed than normal technology.
    • A gizmo has moving parts, whereas a gadget need not have them.
    • In contrast, a device of clever design that has no practical purpose is called a novelty item.
  • Gadgets often blur the line between work/fun

Wireless Setting the Stage

  • Wireless infrastructure is growing fast
  • WiFi
    • Becoming ubiquitous & faster
  • Bluetooth
    • Connecting devices without cables
  • 3G mobile broadband
    • High speed connectivity for mobile phones
  • RFID
    • Replacing barcodes

Handhelds

Handhelds in Libraries

Flash Drives

  • Transport and backup data
  • Capacities up to 8GB ($10 - $150)
  • Some are ruggedized, waterproof
  • Can do more than just store data
  • Making its way into larger devices

Flash Drives In Libraries

  • Make USB ports easily accessible
    • Extension cables
    • On monitors
    • On keyboard
  • Allow patron-owned software?
  • Sell drives to patrons
  • Provide media readers for flash memory cards

Video/Audio - Portable Media Players

  • Downloads content from computer
  • Play AAC, WMA, MP3, wave audio
  • Some can play video & images
  • Hard drive vs. flash storage
    • 128MB - 80GB
  • May be used as USB storage
  • Cost: $25 - $500
  • Lots of accessories

Media Players in Libraries

Smart Phones

  • More mobile phones than land lines
  • Becoming an all-in-one gadget
    • Texting (short message service)
    • Take pictures and email them
    • PDA capabilities
    • Access web content
    • Read & send email
    • Access video & audio content
    • Bluetooth (wireless) connections
      • Headsets
      • File transfers

Phones in Libraries

Voice over IP (VoIP)

Location Based Services

  • Global Positioning System (GPS)
    • Your location determined by satellites
  • Standalone devices
  • Embedded in newer cars
  • Embedded in many phones
  • Maps, directions, traffic, e911
  • How can libraries use this?

Cameras

  • Standalone devices
    • SLR vs. point and shoot
  • Embedded in most phones
  • Becoming popular with kids
  • Advertising and location based services
  • Uses in libraries

Gaming

Interface Design for Gadgets

Mobile Friendly Sites

More Mobile Resources

Ebooks

Questions to Ask

  • What resources can be mobile friendly?
  • Will tech support be provided?
  • Can support be obtained from vendors?
  • What policies can be made mobile friendly?
  • What are the costs? Grants?
  • How can we publicize this?
  • How does this affect interactions with patrons?

The Future

  • Convergence
  • Miniaturization
  • Customization
  • Biometrics
  • Wireless
  • Contextual
  • Openness

Resources

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